Updated my with some more recent projects and swapped out some of my weaker projects. Currently working on another personal project to replace my least favorite project still in my reel. Then I think I will do a completely new reel with a new opening, closing and music.
Last week I deiced to try my hand at another week long design project using words from the word of the day from dictionary.com to create a simple type design. This is similar to my design define series I did a while ago on my 365 project.
I used fonts that I either had on my computer or browsed the internet quickly to find that went with the definition. I used adobe Illustrator to setup the type and create any additional elements I might need. My favorites are Exocentric and Vilipend which are also the ones I had the most time to work with. Mammonism I found quite hard to work with and with Tramontane I had a few good sketched designs put didn’t quite have enough time to make them look good enough to show.
I think I’m going to use one of my designs for exocentric and do a full design with it in either 2D or 3D.
exoteric: suitable for or communicated to the general public.
A friend of mine, Keshna, from college ask if I could help her with 3d project she wanted do. She is an industrial designer and has a tea box product that she designed and has actually built a real life mock up of it. What she ask me I if I could make quick 3d mock up of her tea box with her graphics in a simple environmental.
I asked for the images she took of her mock up and her designs for the box graphic and began to model it. I started with just sketching the basic shape of the side of the box to get a better understanding of the curves. My first couple of attempts in 3d where using splines in combination with the extruding & lofting.
These looked like they would work but both ways produced faces that didn’t smooth well and showed up in the render.What I went with was a simple box primitive with a set amount of segments and using a FFD modifier or a lattice I shaped it based on the splines I created before.
This allowed me to get the exact shape I wanted and not have any weird lines or faces show up. After that it was just a matter of getting the textures to show up which was straight forward except for the parts that needed to wrap around the edges and stay flat.
A short animation showing the ways you can post on Jux. https://jux.com/ http://mojux.g2bproductions.com/ – my jux blog
All pictures and videos featured where posted by other juxers. More info on this project on this blog soon
Recently I have begin to watch a lot of video on YouTube center around the game call of duty. These video seem be done just for fun or contests and deal with synching up music with video game play. I never really plaid the game but many of the videos are nicely edited and time with music and some even have vfx’s added as well.
I was contacted by one of these people to do an opening animation for their channel After receiving the initial brief and doing some research on the channel finding out that it’s main focus is video games and call of duty I designed some initial Style/Storyboards.
The client picked the the third version which was the on I like the best. They had a few remarks on the design so I revised the design and create three options and they picked the second version .
Then I proceed to turn the design into an animation. I wanted to try something different on this project and instead of using my standard 3d package cinema 4D I tried a go at using Photoshop 3d animation.
This not something I would do again since it move very slowing in aftereffects and in order to get to the full quality I had to do a bunch of work around other wise it would have been unrenderable on my machine. Having just the simple extruded text with full ray tracing took a bit to render in photoshop and once in After Effect was too slow to do anything. Even so I still had to render some parts out first then render the rest as a whole. The final animation was renderd at 1080p HD.
This is another logo I found online, I believe on http://www.logoopenstock.com/. This was a stock design so it is not attached to any specific organization. I choose the logo represent a hospital keying in on the cross and the mom with a baby in her arms. I took this think the hospital focuses on prenatal care thus the catch line of prenatal specialists. My other thought was perfect prenatal care, but I thought that might be to much.
My process for creating the animation was simply outlining how and what I wanted to happen and find some calm music that would fit the mood I was going for. The animation is fairly typical standard build up, but it works well with this logo. The design I think for this is simply yet clean reflecting my overall goals for it.
Overall I would say this is a good one, though could be better but I did learn a little bit more about particles.
I found this cool logo on seek logo and brands of the world and thought it was an interesting logo that might be cool looking in 3D and jumped into creating it. Initially I sketch out a little outline of what I wanted to happen while building the head. I came to a little snag when I felt the background was too plain since it was simple a solid color. I didn’t have much information at the time(though apparently there is a Dr. Cube vs. Themselves series which is really cool) to go on as far as the purpose of the logo so I just did a brainstorm about doctors and tools they use. After having a long list of items I choose some I thought would be recognizable. Pills, pill bottle, hospital cross, syringe and a scalpel. The scalpel is the weakest item I think as far as how it looks so that is why it is behind the head. The items move kind of fast and I would have like to slow them down a bit.
I had already had the animation done for all of the main components using various Xpresso setups to rig the head and the text for ease of animation. The lighting went fairly well although I should have adjusted the lights a lot more because they killed the render time which was some where in 20 hrs or so, which is ridiculus and I will never do again for something so simple unless it’s the only way.The animation is kind of pretty short and doesn’t seem to have much of a point which is another fail but it was fun to make.
A while I was looking thought some free logo download website and I came across a bunch that I liked and save the link. After hitting a snag(which I know have an idea to get pass) in one of my other project I decided to take a quick break and work on something different. I searched through my logo links and found a cool logo on http://www.gmkfreelogos.com. I thought the design looked cool so I downloaded the file and it happen to come with a bunch of different variations and styles.
I was about to begin to design the final scene when I thought to look up the actual company. Seems the company that produces these UI widgets is just as cool as their logo. Looking around there site I was able to produce the final end frame base on the bar chart which is one of their widgets. I have found that after doing these random logo animation the ones that turn out the best or that get finally made are the ones where I have ample information about the company. Just goes to show you the power of researching and information.
I brought everything into after effects and began to rig the main robot creating effect controllers that would let me animate the robot with ease. Arms rotation, retractable arms, writs rotation (which I didn’t use), hand open close (which I also didn’t use), eye close and movement, lower body thruster angle. The fire also has some slight movement to it as well.
I outline the animation with little thumbnail of how the animation would play out I originally had it timed out for 5 seconds but It felt rush so I just extended it which also allowed me to find a sound track that timed up well with it that I got from http://freeplaymusic.com/. The sfx I download from http://www.freesound.org and my own personal collection.
On the whole I think the animation turned out all right. I took longer to complete then I wanted it too but I was able to answerer a question on Creative cow that happen to deal with my project as well. http://forums.creativecow.net/thread/2/1002593 Though I didn’t use my own expression in my own project since my parent hierarchy was crazy. The one thing I wish I could of found a decent solution that wouldn’t take a lot of time was getting the bolt on the head to move around and look good. I tried a few ways with beam and lightning but it didn’t look good.
This logo animation was not commissioned by Wijmo just done for fun. Check out http://wijmo.com if you’re into web design and development.
I have been on Designers Couch for a while now and after looking at the logo over and over I thought why not create an animation using their logo. Thus the idea for an animation was born. (If you don’t know what designers couch is it is online art community similar to Deviant Art but invite only with high quality work.)
My idea for this animation was to have the logo appear, then the couch form, and then text roll out. Along the way I got the idea for the particles to form the logo with a little delay bounce. I also added bounce on the couch logo part but I should have pushed it more to make it more noticeable. The text is a simple animate in with some bounce back.
The tag line I wanted to do more than slide in since I did that already so I came up with the idea to use the underscore that is part of the text to reveal the tag line then animate back under the text to form the final logo with text. The background was the last thing I added. I felt that the flat red to black gradient was too plain so I added the flat DC logo I recreated and looped it behind.
So here is my end tag of sorts using the Designers Couch Logo. Overall it’s ok but could be better. I also think now I should do one for DA as well considering how long I have been on that site.
The awesome Ident music is by Alkis from audio jungle.
This is a 3D Model I made based off of kidchuckle’s Mecha Nut Cracker X-mas Card. My model is a little bit different from the original illustration since I couldn’t figure out how some parts would work together and still allow it to move. And since my end goal it to Rig it and animate it I had to keep that in mind.
The model took me quite a while working on it off and on. Getting the bump texture took quite a while to get it right. Originally I was going to go with a brushed metal effect, but it didn’t quite look right so I found this diamond bumpy texture and it worked out a lot better. The rest of the model was composed using extruded splines that I made based of the design in side profile & primitives. The cuts I made I made with Booles or just two parts off a primitive or extruded spline.
I still see some errors that could be worked on & there are probably some things I missed but I wanted to get to the next step and make it shoot stuff and drill into something.
Also the other day I posted another model I made based off a vector design from Go Media vector pack on my Deviant Art page.