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3D Animation 3D Modeling Motion Graphics Multi-Rotors Project Notes Xpresso Tasks

Micro Drone City Flow

This project was inspired by a lot of the fpv flying I have done recently. I wanted to create something that tried to convey fun playful energetic feel of flying in the air.

I used Cinema 4D as my main tool for creating this project starting with the drone model which was based from my personal favorite one(that currently isn’t working of course).

In addition to modeling the drone I also went the extra step to make the propellers actually spin the way the would in real life. This was just a side personal exercise I wanted to try to see if I could do it via expresso inside of C4D. It took me a while and doesn’t show up in the animation since everything is moving too fast but I posted how it works on my instagram.

 

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The city was a free download from 3docean that was the initial jump off for this project. After building my model I then figured out how to procedurally create the city using mograph in c4d. Allowing me to randomly place and distribute the city buildings. I didn’t use all of them in the pack but the most of the taller ones and few shorts ones. I added in some small parks to break it up a bit and to have some low flying action.

I wanted the whole project to be a bit more stylized and not super realistic so I went with the sort of low poly style which I think worked well and adds a fun feel to it. Also low poly is slightly easier to work with though the end it took decent amount of time to get it feel right.

After getting the look down I proceed to make the path that I wanted to fly the quad. My process for this to start in park and just places instances of the quad though out the city of the path I wanted it to take, pretty much blocking the path out as I came across the next building. Most of the moves are I’ve seen various popular fpv/drone youtubers do.

After laying out the path, I actually typed up an outline of the path so I could remember what moves I actually wanted to do, while labeling them in c4d as well. Then I made a spline path in c4d for the quad to follow.

My first path of animating it was attaching the quad to the spline but it felt too much on rails(which is was, the spline). So I ended up animating the whole thing by hand. I think the end result turned out pretty good though I still notice a few unintended extra moves I could have smoothed out. Some I left in since it seemed a bit more realistic or how I would try to recover from a move.

Before rendering it out I had the idea to add in some 2D effects to spice it up a bit. I have some 2D flash effects and thought I would composite them into the project in post in After Effects. But I didn’t want to have to export extra 3D data or do a lot of masking in AE.

So I rendered out png sequences of the effects and placed them in c4d on planes and other simple shapes and timed them with the quads moves. It came out pretty though I had to remember to turn the effects off after the animating other wise it would show up as black over other parts even if it had alpha at the end.

The final render time was probably around 15 hours between my two machines not included some re-renders of a few shots I messed up on. Also had to fix one shot that I messed up an an effect that a friend noticed.

After doing a bit of compositing in After effects I rendered out the 6 camera shots and the main First person view from the drones perspective and edited it all together in Adobe Primer Pro and added the final look. I did the final sound design in Audition. Overall it took me about 40 – 60 hours to complete over a 2 weeks though most of it was completed in the final week.

Music: Yuriy_Shishlov Future Bass

Some sound effects from freesound.org

Categories
3D Animation 3D Modeling Client Work Motion Graphics Project Notes

3D Printing a Gold Statue

This project began as a request from my producer at work Brain, it was if we (the graphic artists) could model and 3D print a figure of one of our talent for an awards show he was producing. This model would have to resemble the main talent of the show and look like an actual gold trophy. I was one of the three artists working on the project.

To read a quick bullet point summary(tldr) jump to the end.

logo-123dWe began by brainstorming ways to capture the talent that could be easily translated into a 3D model for printing. My first thought was to use a program by Autodesk called 123D Catch to get the best representation of our talent for our model. Unfortunately we did not have direct access of our talent, and although we where able to get pictures of the talent from various angles of the chest and head it was not enough for the application to process and create a model for us.

I also looked into some alternatives that would work like the Autodesk application but with less proprietary restrictions. I found a good blog post on ditching 123D Catch however the application, insight3d,  seems to work better for interiors and exteriors then people. Another alternative was FaceGen which was mentioned and used in a CorridorDigital video, but the cost for this application was not in the budget.

mhlogo3What we did use, as suggested by my awesome co-worker Caresse, was Makehuman. This open source application lets you easily create realistic characters.LemmingMakeHumanRaw Age, weight, eyes, nose, body proportions, and more can all be easily adjusted using sliders. Caresse worked with the producer Brian to get the model as close as possible to our talent. This took a bit of back and forth to get his likeness into the model and even after we were done using the application we still had to do some manual tweaking of the model to get it to look just a bit closer to our talent.

The next step was to pose the model for the final 3D printing. Fortunately MakeHuman exports the model with a full skeletal system that is already skinned to the character. I was able to add IK(Inverse Kinematics) to the arms that allowed me to easily pose the model’s arms. I had IK on the legs as well but I took them off since the pose for the legs was simple and did not required them to be bent. Having IK on the arms turned out to work well since the original pose was to have the arms crossed, but since it looked awkward we opted to have the arms out one holding a stopwatch and the other holding a clipboard.

LemmingExplodeparts

After locking down the pose, we proceeded to prep the actual model for printing. This required us to connect all the parts of the model together to make it one whole piece. This was probably the most tedious part of the whole process. The head/neck, shirt, arms, pants, ankles and shins, and shoes all needed to be connected to each other to make one piece for printing.

Next after combining all the parts was we added a base and optimized the stopwatch and clip board for printing. The model however would still need some more tweaking once we tried to get it printed. We also tried to use the sculpting tools in Cinema 4D to add some extra detail in the model. They looked great but when prepping the model those parts did not hold up well in the printing system checks so we removed those details.

ManFigure At this point we had a good model that we could do a quick rendering of to show what we had been working on for the past couple weeks. We also were ready to start uploading it and seeing what we would get back as far as printing quality and integrity. My first thought was to use Shapeways since they have printing for 6 days if the model print size is under 200mm(20cm/7.87”). Although our originally goal was for print size to be between 9”(22.86cm)-12”(30.48cm) high figure, my producer said that the size limit would be fine if it would come in on time. However the estimated ETA for arrival was longer then expected so we could not use them.

I started to look for alternatives that would allow us to make our deadline. I found a number of sites online and most where priced around the same as Shapeways. The top two that I found that where the closest was i.materialise.com and sculpteo.com. Both had pricing similar to Shapeways for the size we wanted to print, but Sculpteo had more tools for fixing and reviewing our model using their system that made it the front runner of the two.

 

Between the two of them I uploaded over 40 different model versions tweaking the geometry to attempt to fix any issues that may arise during the printing process. I had an especially hard time with the thickness of many parts of the model that did not meet the minimum required thickness. The collar and thin parts on the stopwatch and clipboard where always giving me issues. Luckily with the print being rather larger most of the small parts would be larger enough just because of the print size otherwise I would had to figure out some other solution.

While working with these online solutions I was also still searching for a local printer in NYC to use as well since I thought that would be a good option and being local would help with delivery time. I was able to find a 3D printing place local to NYC and we were able to get in contact with them to discuss the project and had them print out an 8” figure of our model. There was one caveat though, and that was they did not have their ABS printer working at the time so we had to use their Sandstone 3D Printer. Which is not the worse option and has the ability to print in color, but is more fragile then ABS or PLA plastic material.

logoWe went with this local printer for the company model, however as a back up I had two other models commissioned for printing via the website 3dhubs.com. This site lets you connect with 3D printer owners directly to have them print your 3D model for a fee. You can easily upload your model have it system checked for printing and priced out. Then you can search for a printer locally and either pick it up or have it shipped to you. An awesome idea that is just starting out but seems like it will have future with the growth of 3D printers.

I choose three printers local to New York City and sent them a preliminary request about my deadline and a preview image of my print. I received responses from two and choose to have a print made with both of them. One of them unfortunately had an issue with their printer, so mid print their printer broke down with some technical problems so I could not get a print from them. I did however get a clean print from my other hub, which was Peerless’s Hub. If you want read my experience working with this hub check out my review on his hub, but to sum it up I had a great experience working with them. I also used a different material for the print as well, using Makerjuice G+, which I had never used before but is similar to PLA.

Now began the waiting process as the prints where completed. This was one of the more nerve racking parts during the project since it was all in the hands of the printers and we had to trust that they would produce our model in the time we needed it. I was kept update with my prints fairly regularly from the 3D hubs printer and knew of any issues that cam up during the printing process. From the NYC local printer not so much but both arrived in time for when we needed them to.

Through out the whole process we had been discussing at the same time how we would would actually paint our model to make it resemble an actual gold trophy. I did a lot of research on how to paint on 3D printed plastic as well as other figures. I also did some searching on what would be the best type of gold spray paint to use to get the best looking gold items as well. The video links were especially good to actually see how the paint looked when applied to an objects. They also helped me determine the final paint that I would get which was Rust-Oleum 1910830 Metallic Spray Gold & Rust-Oleum 7710830 Bright Coat Metallic Color Spray Gold both 11-Ounces. The first one I used on the backup and the second on the sandstone model.

All of this researching was good but it didn’t nearly help as much as asking someone who had years of experience actually doing production work. This is when I asked around the graphic artists at work if they knew about spray painting. Neil, who is a newer addition to our group at work, had years of experience working in production and graciously lent his expertise to our project. Using him as a resource I was able to determine not only some more material I would need to buy but also some techniques for painting. He pretty much did most of the priming, painting, and lacquering of the company model that was eventually used in the show.

The process was for making the models look like gold was fairly straight forward. On my backup model I did not use the primer and simply applied the gold paint directly to the model doing 2.5 coats. I would have done a full 3 but I ran out of paint due to my earlier tests I did. These test lead me to believe that I could paint directly on the model without primer.

 

GoldStatueCloseThat was not the case with the work version that was sandstone. After testing it we decided that the sandstone was to porous and would required a few coats primer before applying the gold. We also where concerned that to much of the grain from the sandstone would show through the paint. It does show as you can see but it does add a nice feel to it that wound up looking nice for our purposes. I still like my version of the model a bit better since it has the nice clean shiny look of an actual trophy.

The last step we had to do was to apply the models to our base which was a plastic mirror riser that I found on amazon. We went through a  few options to find one that we thought work well since we decided not to go the traditional route with a wood or marble-esqe base that is normally used. We applied it to the base using some 5min epoxy that I brought from home.

The next day they used the model on the show and even did a close up on it which made me cringe just a bit. Overall though it worked well as a prop on the set and looked pretty official looking despite being built in just few weeks. I wasn’t scheduled to work when the show was recorded by my producer was kind enough to give me a DVD copy of the show. We also did some other graphics that feature the trophy throughout the show as well.

My last thoughts about the whole process are about how cool it was to do a different type of project then what we normally work on. It was quite an experience working on making physical object as it did the previous times I have. It definitely makes you think about your modeling process differently especially in regards to how scale is so important. And as always  I wish we had more time, particularly working on the design of the model. We got a few comments on his pants legs, looking like high waters a bit, and on the shape of his hips. Both could be fixed if we had the time to review the model a bit longer before trying to get it printed but we had to make our deadline.

It was a great project to work on and I’m glad we got the chance to work on is despite the concerns of our manager saying the project would take too much extra time(which it did) to complete it.

Lessons Learned

  • Take more time making your model as good as you can before print prepping
  • Be prepared to do some more iterative tweaks to get your model ready for printing
  • Research your 3D printer thoroughly and choose wisely, especially if you have a deadline to make
  • Have a solid location for the painting process and letting it dry in a ventilated area.
Categories
3D Animation Motion Graphics Project Notes

Big Joe’s Special Salad

This started as a project for work but was never finished/used in the end. So I decided to turn it into a personal project after changing a few things. The cockroach model is from turbosquid which I rigged up. I did the backbone(exoskeleton) wrong but it still works well for the amount of control I wanted. If anyone wanted the model rigged just get in touch with me and I can post it up.  Thanks goes to everyone in my office who gave me great extra ideas to add to the final project.

Created in After Effects CC & C4D R14.

Some sound effects from freesound.org

Categories
3D Animation 3D Modeling Client Work Motion Graphics

OFF THE RADAR

A quick animation I did over a weekend for one part of a sports show. Done in C4D and After Effects.

Categories
3D Animation Client Work Motion Graphics

Brown Jordan “the world’s finest furniture” Unveiled

An animation production I worked on with agency SME in NYC to help promote the re-branding of brownjordan.com. I was responsible for animation, and final audio mix. The storyboards, design, and direction was done by the awesome people at smebranding.com.

 More info about my process in a later post.

Categories
3D Animation Motion Graphics

Mother of Faces Animated Gif

Mother Of Faces
Categories
3D Animation Motion Graphics

Dutch Roadster Notes

The main reason behind this project was to take a simple vector image that seems 2D and animate it in a simple and interesting way. This image was in a newsletter as a free vector stock graphic from shutterstock.com.

 

I broke it apart in Illustrator for the various parts trying to keep the original design as much as I could intact while making it easy to animate. I built a simple rig that allowed me to easily control the wheels spinning, their visual spinning appearance, the handle bars, and the movement of the bike. I created a similar rig in C4D for the 3D bike as well. I did however forget to flip the visual appearance on the wheel in the render so the wheels look like they’re spinning backwards(which is how they look in real life).

 

In addition I used some expressions in AE to link the location of the bike with the bouncing ribbon so that it always stays on top since there is no way that I know of to parent it. I did this using a linear interpolation property in AE and Xpresso and spline point linking in C4D. The rest of it is just straightforward animation.

I did some research on this type of bike and according wiki it’s a women’s roadster bike. I recognized it as a dutch (European) bike for some reason and the name it has in the Netherlands is Omafiets (“grandma’s bike”) which is where I got the text for the title and the name of the project.

Categories
3D Animation Motion Graphics

Dutch Roadster 3D

 More info about why I made this and my process in a later post.

Categories
3D Animation Motion Graphics

NEBULOUS

Personal project using particles to define a word.

Categories
3D Animation Mograph Notes Motion Graphics Project Notes

Monsters Vs. Animals Project Notes

I have had my eye on these set of character models over on 3Docean for a while now. So in my list project ideas I had the idea to create a simple story around these characters. Something similar to what would be on a mobile phone game cut scene, “think angry birds cut scene”. It would be playful and light hearted and convey some simple premise. I came up with a little battle versus idea between the two types of characters. I made a quick written outline/story board, then I started a quick 3D animatic of the story.

I soon realized (after procrastinating to do it) that this was going to take more time then I wanted it to so I amended my idea to do a quick smart phone video game intro animation. As an animator I all ways like these sort of scenes before the game I play even if there only 5 seconds or so long. So with my new idea I went into production of designing my game’s logo.

MvA_03

I first sketched a hand full of ideas before trying to create them illustrator creating various version of the my favorite ideas. After I was able to pick out which one I like the most I posted it on hunie.co, the newly revamped design critique site for some feed back. After receiving some good response and ideas, three versions later I had a design that I liked enough to bring it into C4D.

c4d logo build

Building it when straight forward as building any standard 3D logo. I keep the subdivisions low on the text shape to fit in with the low-poly style I was going for. After building it and texture it I started buying the models I would need and animating them in my scene. I had a rough idea of the overall animation sequence written down so I as I got each model I started animating it to the end of the sequence before getting the next one. Some of the models came with animation on them but for most of them except one I re-did the animation since most of their movements are just a repeated loops of a simple action. After animating them I did a quick lighting setup using Maxwell render to give it a sunlight feel with a strong shadow overhead.

Audtion Screen

My last step was to do some composting in after effects and some sounds effects. Originally was going to find a music track for the background, but thinking back on some of the games I play not many of them have music for this part. Usually the music doesn’t hit till the main interface so I went the route of using only sound effects which I got from freesound.org. In the end I like this better especially since I had fun mixing the stereo sound the various creatures and vehicles. I really want to try a 5.1 mix just to see how it works and hear sound all around me.