A quick animation I did over a weekend for one part of a sports show. Done in C4D and After Effects.
Posts Tagged: Motion Graphics
I’m always looking for more opportunities and different projects to work on. So when I was contacted by SME branding to asking if I would like to be a part of a project they where going to being I jumped at the opportunity. The Project began in mid august with a hard deadline in the middle of September.
My involvement other then discussions on the project as a whole was involved with the animation following the direction given from the storyboards done by the awesome designers. I worked over a week with the SME designers to create the vision they had for this animation. I used primarily After Effects CC with some C4D via cineware. Though cineware is still not as work flow steady as I would like it to be, so I did have to render out a few things in the end.
In addition to the animation I was responsible for the final audio mix of the project. They wanted to give the project a real environmental feel to it. Their team discussed the sounds that they wanted and I went about doing the final mix with their direction and feedback. SME had a composer create and original track for the piece that would express the feelings they where going for. I used Audition CC to do the final mix which worked well in my final workflow.
Overall I had a great experience working on this project, with the team over at SME and I’m glad it turned out well for Brown Jordan. You can even check it out on their website.
An animation production I worked on with agency SME in NYC to help promote the re-branding of brownjordan.com. I was responsible for animation, and final audio mix. The storyboards, design, and direction was done by the awesome people at smebranding.com.
More info about my process in a later post.
The main reason behind this project was to take a simple vector image that seems 2D and animate it in a simple and interesting way. This image was in a newsletter as a free vector stock graphic from shutterstock.com.
I broke it apart in Illustrator for the various parts trying to keep the original design as much as I could intact while making it easy to animate. I built a simple rig that allowed me to easily control the wheels spinning, their visual spinning appearance, the handle bars, and the movement of the bike. I created a similar rig in C4D for the 3D bike as well. I did however forget to flip the visual appearance on the wheel in the render so the wheels look like they’re spinning backwards(which is how they look in real life).
In addition I used some expressions in AE to link the location of the bike with the bouncing ribbon so that it always stays on top since there is no way that I know of to parent it. I did this using a linear interpolation property in AE and Xpresso and spline point linking in C4D. The rest of it is just straightforward animation.
I did some research on this type of bike and according wiki it’s a women’s roadster bike. I recognized it as a dutch (European) bike for some reason and the name it has in the Netherlands is Omafiets (“grandma’s bike”) which is where I got the text for the title and the name of the project.
More info about why I made this and my process in a later post.
More info about my process and why I made this in a later post.
Personal project using particles to define a word.
I have had my eye on these set of character models over on 3Docean for a while now. So in my list project ideas I had the idea to create a simple story around these characters. Something similar to what would be on a mobile phone game cut scene, “think angry birds cut scene”. It would be playful and light hearted and convey some simple premise. I came up with a little battle versus idea between the two types of characters. I made a quick written outline/story board, then I started a quick 3D animatic of the story.
I soon realized (after procrastinating to do it) that this was going to take more time then I wanted it to so I amended my idea to do a quick smart phone video game intro animation. As an animator I all ways like these sort of scenes before the game I play even if there only 5 seconds or so long. So with my new idea I went into production of designing my game’s logo.
I first sketched a hand full of ideas before trying to create them illustrator creating various version of the my favorite ideas. After I was able to pick out which one I like the most I posted it on hunie.co, the newly revamped design critique site for some feed back. After receiving some good response and ideas, three versions later I had a design that I liked enough to bring it into C4D.
Building it when straight forward as building any standard 3D logo. I keep the subdivisions low on the text shape to fit in with the low-poly style I was going for. After building it and texture it I started buying the models I would need and animating them in my scene. I had a rough idea of the overall animation sequence written down so I as I got each model I started animating it to the end of the sequence before getting the next one. Some of the models came with animation on them but for most of them except one I re-did the animation since most of their movements are just a repeated loops of a simple action. After animating them I did a quick lighting setup using Maxwell render to give it a sunlight feel with a strong shadow overhead.
My last step was to do some composting in after effects and some sounds effects. Originally was going to find a music track for the background, but thinking back on some of the games I play not many of them have music for this part. Usually the music doesn’t hit till the main interface so I went the route of using only sound effects which I got from freesound.org. In the end I like this better especially since I had fun mixing the stereo sound the various creatures and vehicles. I really want to try a 5.1 mix just to see how it works and hear sound all around me.
More info about my process why I made this and my process in a later post.
For the past couple of months I’ve gotten into a new webcomic called JL8 which features various members of the justice league as little kids in school. The go to school like normal kids except that they have super powers and the comic explores this in many ways often with a side of humor.
The creator of the comic Yale Stewart posted a some desktop wallpaper images on his deviantArt page and I got the ideas to try and do some camera projection using those images. I chose to use C4D because it has projection man which makes this very easy to setup.
After brain storming what kind of camera move I wanted to do I found a character model that was similar to Hal in the picture and started adding parts that would match the image and give it some slight depth. Using projection man to manage the images allowed me to easily jump back and forth between C4D and Photoshop and extract various parts. Above is a hardware video where you can see the geometry I used.
My final goal was to create a simple 5 second camera move animation that featured Hal focusing on sky and his glowing ring.