Categories
General Inspiration

A New Year & Quadcopter’s

So the new year begins and I’m scrambling to make a my first post of the year. The reason for this is partly do to work, which is a good thing, and second because of my new-found interest quadcopters or multi-rotors in general. Their fun, easyish to fly, and have endless possibilities for uses. So far I have 4 micro sized ones (one had to be replaced pulling an Icarus move in the sky) and a DX6i Radio to control two of them. My main use in for them, other than to have fun flying them, is for very amateur aerial video.

The video above is one of my better videos so far using a key chain camera (720p) on top of my Red Eye One quad in light snow and some “mild” wind, hence the video being at a constant angle. I really shouldn’t be taking it out in hazardous weather but their so fun to fly out doors. Once I can get some steady video footage I’m going to have to figure out how I can integrate some cool motion graphics

The next thing I would like to do is build a quad, probably using a kit so I can be sure every thing will work right, and do some First Person View flying. I probably need some more stick(flying) time before I do any real FPV but it looks likes a lot of fun and there is any easy, but expensive setup for the Red eye one, so I’ll have to see. I also would like to make the next quad I get a bit bigger in size so well see. If I get to the custom building stage I have some cool ideas for ones I could build using a 3D printer to make the frame and other parts.

Some place I’ve been following are

Flyin’ Ryan RC – Who does great reviews on on planes and quads.

FliteTest – Who not only does reviews of planes, quad, heli’s but is also a full site dedicated to the R/C Hobby and getting people involved in the hobby.

rcgroups.com – a great site for all things R/C related.

So now I’m off to do some more flying.

Categories
3D Animation 3D Modeling Client Work Motion Graphics

OFF THE RADAR

A quick animation I did over a weekend for one part of a sports show. Done in C4D and After Effects.

Categories
3D Modeling Client Work

3D Logo Design 02

3D-Design-Logo-Set-2

RealityGamingLogo_medium_270px

Another 3D logo I created for a client based of an existing logo design. More about this project soon.

 

Categories
3D Modeling Client Work

3D Logo Design 01

3D-Design-Logo-Set-1

i3y93DLogoDesign_medium_270px
A 3D logo I created for a client based of an existing logo design. More about this project soon.

 

Categories
3D Modeling Daily 365

Low Poly Bird Statue

After following this quick low poly tut on cgtuts I was inspired to do my own little low poly model. The best thing out of this tut for me though was the tips and shortcuts the author give for modeling in C4D. I used some of his tips and when ahead and modeled this bird statue in my house. It looked too plain by itself so I added a quick design behind it as well.

Bird_lowpoly_01

Categories
3D Modeling Project Notes

3D Printed Bison Whistle

This past Friday I received a package from shapeways of my bison whistle. I was super excited when I found out earlier that week that it was shipped early than I expected.

double bison

 

After receiving them and getting over the initial awe of seeing something I made in the computer in real life (which lasted all of 1-2 minutes) I noticed many things about my developing modeling skills and understand a lot more about the translation from a 3D computer model to 3D real life object.

 

Scale matters…of course.

I have learned over time how relative scale work in regards to lightning object, dynamics to certain degree and even how fluid works with it in regards to real life size. Though making a real object took a bit of work and in the end I think I should have scaled my model up a bit more still.

I based my object on dimensions of a hair brush on my desk which seem a good size for the whistle. I did this in first center meters since that is one of the units of scale that shapeways takes, but for some reason I could not get my object scaled right even after adjusting the exports setting for stl or wrl. In the end I went with inches and the site took it perfectly. I’ll have to figure out what I did wrong eventually.

 

 

 

Full Color Sandstone vs. White Strong & Flexible Plastic

 

Both look awesome but plastic seemed to add even more smoothing to the model which is nice. I also notice less of the production process it took to make (though you can notice some stepping), where as on the sand stone I can feel and see where It also was heated, printed and is still smooth in some parts. However the sandstone one is fully hollow as I originally model it but the plastic is not. Not sure why though, maybe it was to hard to clean it out? The plastic also has some extra plastic on the horn tips as well.

 

My final thoughts is that 3D printing is awesome and I can’t see why people who really 3D modeling for a living shouldn’t get everything cool they model printed. It makes me want to become a better modeler just so I can print them out and see it in real life.

Also if any one else want this I put it up in my 3d printing shop for any one to buy.

3dprints.g2bproductions.com

 

Now what should I model next to 3D Print?

Categories
Mograph Notes

Robotic Notes

On envato they had there free items of the month release from their various sites and as an asset junkie I was compled to download all of the free items that I even thought I might need. One of these was a robitic creation kit from graphic river by
RZDESIGN.

 

  As a fan of robots and character designs I was drawn to the simple yet complex in customizeable optionsfrom these character parts. I decided as a simple exercise and quick project ( or so I thought) I would build a few of these characters.I picked one from his original dark set and light set. 

The white bot I built first which was fairly straight forward since it mainly consisted of rounded long cubes. The only “real” modeling was the done on the head since I had cut into the head to make sure the mouth and eyes where all one part of the head. I did a bit of redesign with the arms so that they could move without just seeming like there coming out of the sides of the body magically. 

The green bot was a bit harder to make which at fist seem like it would be pretty simple. The main issue I encountered was how to build the head/main body. A pentagon is a simple object to make in any 3D program and there usually is a one or two click solution. My issue was with cuts into the front face to make the eye and mouth with out there being a bunch of triangles and would allow it to smooth correctly.

There is seemingly no way to lay a grid out on a front face of a 5 sided object without some triangles though I did my best to hide or put them in places that won’t matter. I was able to layout some structure that let me cut into the face and allow for the edges to be smooth correctly with a hypernurb. Of course since I wasn’t really planning on doing any deformations in the face I might not of needed to take as much effort laying out the face, but using just booles ( which I’am sometimes guilty of using) would not have cut it. 

 I did a bit of redesign for the lower part where the treads are since in the original design they seem to connect directly to the main body, which in a static 2D design works but in 3D may be a bit of a stretch in how it would actually move. So I created a new base of the tread design of a model of a Hunting Russ Mk. II tank.

The next step I took was lighting the two bots which I started of well and posted some preview images of on my twitter, but as I continued to work on it I got hung up some details and reflection that I couldn’t get to emulate the original design correctly. Eventually I just said the heck with it and pushed through it and created a new save file that said final and after a few incremental saves, I had the final images. I also have a rotating camera up which I may render a full turntable of later.

Categories
Web Dev.

Services Website

services.g2bproductions.com is a dedicated website I put together to just list the general services I offer.  Since I switched my main website to a more po


However since I still do work on my own as well I needed something that would just promote those my services, hence the name services.g2bproductions.com. I built this using wordpress and a custom theme that I modified the original design a bit and did a bit of reworking in the php code to get the videos and images  to display how I wanted them too. Eventually I should put the two ideas togeather but for now I think this suffice.rtfolio based website I have been told that it doesn’t really state what I do to the average person. Which understandably it doesn’t since it was geared more toward showing my work off for specific positions I apply to. 

Check it out and tell  me what you think.

services.g2bproductions.com


Categories
3D Animation Mograph Notes Motion Graphics

Bearmageddon Animation Notes

If you don’t know about Bearmageddon you should because its an awesome webcomic by Ethan Nicolle. If the title doesn’t give it away it’s about Bears taking over and ripping people apart. I found out about this comic through Ratfist, which is another awesome webcomic.

I deiced to do this for couple of reason, the first is I really like webcomics or comics in general and the ones that I find are the best visually are really dynamic and have a lot of motion on each page. I’ve had on my list to animate a webcomic for a while now but still have not really done it yet to where I really like it. (I did a commercial spot for I Kill Giants)

When I saw that Ethan was taking a break I though I should do something to show how great the comic. I also saw that other people where posing other cool images about the comic and thought I could make something too.

Originally I was going to animate the last few pages from where the bears start chasing the van, but realized this would take a lot more work then I had the time for. So after some quick brainstorming I came up with the idea to animate the sites banner image which is also in desktop format.

I planned to do a 3D camera project of the image on to some rough geometry to give it a more believable feel then some of my other animations. I still had to cut our the whole image into parts and map them onto geometry and make sure it looked ok. My first tests where good with my original camera moves but I change the move a bit at the end and you can see some repetition where I didn’t think anyone would see.

I did some final composting in After Effects to try and give it a more movie feel. I also added a whole host of sounds effects that I mixed together to try and help enhance the already amazing visuals. I paid a bit more attention to it this time trying to create a good mix of sound with in the piece that didn’t just become mush when you listened to it. Tried to give it a real stereo sounding feel to it so if you listen with only one headphone you wont get the full sound.

I think this is one of my better 2D image to animation pieces but still has bunch of things that could be worked on. This was supposed to be just a weekend project but it wound up taking a few days more but the result is better because of it. So here you go my a 3D camera project animation of the Bearmageddon banner/desktop image.

Categories
Motion Graphics

Bearmageddon Banner Animation


This is a 3D camera projection animation I did using the banner/desktop image for the webcomic Bearmageddon. http://bearmageddon.com/

I will be posting some notes soon on my process.