UHouse Tribute Opening Final

This my final version for the Unity House Tribute Opening 2011. Overall I like the whole animation. Some parts could use some more tweaking but I think it works well. I added some color with some curves to the whole scene since straight back and white looked odd to me.

The hardest part of this was trying to get the wall texture to look right. The real Keith haring room/museum/store, that he painted was seamless with everything connecting to each other.  I tried different projections but none really worked. Some would just work for one cornet and not the other. And moving the texture just seemed off. I thought of making a repeating textures but it didn’t quite work with the different characters. I opted to just go with flat and adjusted it a bit.

I think solution would be to make a separate texture for each side of the room and have it aligned up photoshop. That would be a bit more time consuming, which I didn’t have time for. I also noticed once it was full rendered that the texture look pixelated up close which sucks since I did vectorize it. I guess I just didn’t output a large enough copy for the texture.

I’m not sure if I mentioned it before but the song is the begining of Pon De Floor by Major Lazer

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Become a Minion WIP Day 2

Day 2 weekend animation for Woot Minion. I was able to put just about all of the main animations I wanted to in the in it today.  A lot of it still needs tweaking and some fine tunning but the base is there for most.  Some things I might change that are not just unfinished is the last path arrow. I think I should set it up so that the arrow tip is on the top all ways instead of just masking it up. I also think I need to work on some of my hierarchy of whats important in terms of animation.

The animation as it stands now is way to quick to actually be read. Not sure how I want to deal with that. I could time it out longer, but I doubt anyone would really read. Voice over is another option but I haven’t looked to much into it.  Also it times up perfectly with this track I got from  http://www.danosongs.com/

I’m not sure why but for some reason all of the expression in the project just broke which I thought was just sure target at first but all of my loops stop to as well. This really sucked having to go into each and flip them back on. Even Sure Targets built in switch to fix it didn’t work. I wish I had the script from http://aescripts.com/ that lets you batch edit. I will make sure to have that next time.

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Woot Minions Wip

This is the beginning of my animation for the somewhat recent woot minions design. I saw this design when the sent out there newsletter about there become an minion(affiliate). I thought immediately, as I do with most designs that it could be animate nicely. The minion character is a nice vector design and the designs themselves make the character look pretty animated already so it looked like a good idea.

I took me about and hour or so to break the image apart into pieces that I though would be easy to extract and cool to animate. There is a lot of possibilities but I limited my self to what was easy to break up and could be done quickly. After that I brought it int to After Effects and adjust each main part in 3d space on various angles so when the camera move there would be some apparent depth and camera rotation.

I used vidoe0copilot.com sure target two for the camera movement. That made the camera animation very easy, so easy then it use to be . I was planning on rigging a null to a camera and some other stuff till I remember sure target.  Despite having all of VC’s plugins and presets I tend not to use them a lot or forget about until I need them for some reason…

I’m not exactly sure how long the whole animation will be. I would be nice to have a voice over, which would definitely push it towards a longer animation. Maybe I’ll check out DA for anyone who will do one for me, hopefully for free. Or if any one what to give it a try please do.

Obviously this needs more work, this will be my weekend project so it will have to be done this weekend(minus voice over possibly). Also this is done without permission or commission, so I hope there cool with this.

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Dynamic Gauntlet Attempt

This was my attempt at making a Dynamic football gauntlet in the time it took my favorites in grooveshark to finish( a little under 2 hours it seems). The goal was to make a football gauntlet that would bend and deform like a real one would when a person would run through it. The task turned out to be quite difficult for me. This idea behind it seemed straight forward and if I my goal wasn’t to make it dynamic it could be done with spline deformers and constraint tag with clamp on spline or point mode. Then the task would be just to animate the curve property.

Dynamically this prove to be an issue. I thought of jiggle deformer but that didn’t bend it correctly it seemed. I also tried dynamic ik, new in v12 of cinema but that also prove to be off a bit. I’m sure more tweaking could of had it work but I wanted to add an item to end of it and I didn’t see how to do that. I suppose one mesh might work but it would look odd I think since the only part that needs to deform it spring area.

So I decided to just go for the half cop out and just use hinge connector which seemed to work, although there is no bend in the spring part, but my idea to hind that would be to but a sphere to hide the moving connection or another item. I used to hinge connectors, one for the base to the spring and from the spring to the pad to give it  little bit more motion.

This of course had other issues with it not reacting like a real spring. To combat this I tried to animate the angular limit and add bounce, which worked to a point depending on what was cause the collision and how much force was applied.  It might go all crazy and wonky which was no good.

I also found that I would not be able to cloner or use symmetry  the pad and hinges which mean I would have to make all eight pads/springs and hinges which would be a lot (((2×2)x4)x2=32) parts. I’ve seen and used connectors on cloner before so I’m not sure why it’s not working this time…

So in the end I didn’t find a viable dynamic solution . I added my file to this post in case anyone might want to try and find  a way to do it. If any one does please let me know.

gaunelet_0002 (c4d v12)

*seems c4d files don’t pass wordpress security standards so it’s zipped file*

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Xpresso Task 5 Preview

This is an image I did with my homework for robertleger.net expresso lesson task. I completed all of the base functionality with one extra feature for now. I used the spline ware to make it bend in this image, which I think I might add as an extra feature in my final version.
I will add more in depth review of my process when I finish. Also for any one who might stumble across this and is also doing the task I won’t post any tempting spoilers for a possible solution. 🙂

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jungle1001 Jungle Character Final

This is my final animation for the Jungle alien character that I started yesterday. I was able to add some more movement in the head and jingles on the want below the orb. The new glow effects I added kind of hide that but I think it adds a good amount to it to bring the animation together. There still a bit that I notice I could work on but it will never end and I need to move on to some other project that I have in my folder to do.

I think this might be one of my favorite animations for my 365 project so far. It simple but looks nice and flows pretty well.

Also it seems that the shadowbox that plays the video does not adjust for smaller screen sizes. So it may look odd if you don’t have a decent resolution monitor and the browser is maximized.

 

 

The character is from www.1001head.com

The background is also stock from vectorjungle.com

The audio is  from a magazine

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jungle1001 Jungle Character

This is an animation I put togeather in after effects from a stock charcter from www.1001head.com. There are about 28 vector characters(although only half or so could be open)  on the site, so I downloaded them all and choose one to animate. I like using vector characters to animate because their usally easy, more or less, to pull apart and separate to animate each part. This one was fairly easy although I need to fix the arm.

I haven’t done any charter animations in a while so I thought this would be fun to do again since thats pretty much how I learned to animate in school. Although many find it tedious, and it can be,  I find it fun to think about how to animate the charter as a whole and each part it individual. This one still needs some work. I plan to add some second day motion to some parts as well as adjust the legs and the floating a bit. Also I need better beam and flash  sfx. Also it seems I forgot to add motion blur to some parts

The background is also stock from vectorjungle.com

and the audio is as well from a magazine which I don’t remember.

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GSG 5SP Reverse

This is my submission to greyscalegorillas 5 Second Project —- > greyscalegorilla.com/​blog/​2011/​01/​five-second-project-reverse/​ . I did some color correction on the renders as well as some overall lighning additions. The colors still seem off to me depending on how I look at, especially when it flips so the orange tentacles are on the orange backdrop. It also might just be me second monitor which I have realized again is off when it comes to some colors…

I made this by using the sound effector in C4D v12, which seems to add sound differently than 11.5, which was making sure some item not null had a key frame to add a sound track.  My goal for this was to use sound effector and I learned about using espcially about adding other effector to it as well and how they work with each other.

On a side note I think that youtube did a better job at converting the video then vimeo so I posted the you tube one instead. I didn’t do it at HD res, just Standard Definition widescreen so well just assume thats the reason why..

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Abstract Sound V2

Well this is what I came up with for my daily today and what might be my submission for GSG 5 Second project. Mess around a bit more with sound effector and place in the room adding some bounce to the whole object and using my circle camera rig from a expresso task homework I put together an animation. Had some issue with the lighting and the texture blowing up, which was easily fixed but the feeling is still off. I will have to work on that in AE.

Not 100% sure if I will submit this. It’s ok but I feel like it’s missing a lot. But I need to have it at least ready and shippable buy tomorrow morning. So rendered it will be.

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Abstract Sound

This is my test for implementing sound in cinema 4D and trying to create an abstract shape. The animation is supposed to be for Greyscalegorillas 5 Second project. My goals are to make something abstract and use the sound effector. It took me a while to get rid of some of the jerkness that is in the song using some delay effectors but still needs a lot of work.

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